Nov 23, 2011 Page 1 of 3 - Cure Vampirism console command - posted in General Skyrim Discussion: open console with Tilde key type this in console. Setstage 000eafd5 10 enjoy! Your vampirism will be totally gone and people will no longer be aggro to you. Useful for the people who are frustrated with the disease, like i was. Skyrim Console Commands are an essential tool that players use to enter cheats into the game. To enter Skyrim cheats into the PC Commands Console, hit (or the key above Tab) to bring up the.
- Cure Vampirism Skyrim Command
- Oblivion Give Command
- Oblivion Vampire Console Command Morrowind
- Oblivion Console Commands Vampire Dust
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| Melisande, a witch of Glenmoril |
Quick Walkthrough
- Work your way through various referrals: from Raminus Polus, to Count Janus Hassildor of Skingrad to Melisande in Drakelowe.
- Retrieve five Grand Soul Gems to get Melisande to help you.
- Collect a long list of ingredients for the potion.
- Retrieve the potion, and take it back to Janus Hassildor for a reward.
Detailed Walkthrough
Getting Started
Before you can start this quest, you must be a full fledged vampire, not just have the disease porphyric hemophilia. At that point, 'Cure for Vampirism' will show up as a conversation topic, in particular when talking with healers or with Vicente Valtieri. Asking about 'Cure Vampirism' will lead to a referral to Raminus Polus at the Arcane University in the Imperial City. But in fact, Raminus doesn't know much, other than that Count Janus Hassildor of Skingrad is a vampire, and may have been doing some research on a cure. At Castle Skingrad, ask the Steward Hal-Liurz for an audience with the Count. Talking to Hassildor yields an interesting backstory on him and his wife and reveals that he will reward you for obtaining a Cure Vampirism potion for his sick wife. But he tells you of a rumor of an alleged witch of Glenmoril who lives somewhere near the Corbolo River (your map places a marker at Drakelowe.)
Melisande's Shopping Lists
Travel to Drakelowe and you will find one inhabitant, Melisande, who will let on that she might be able to help you. But before even agreeing to help you, she requires five empty Grand Soul Gems. At this point in the quest, three empty Grand Soul Gems are added to nearby dungeons. In each case, the soul gem is in a previously non-existent area of the dungeon; the appearance of the area is triggered by this quest. These three soul gems are at:
- Crayfish Cave, Zone 4 (Crayfish Steep), behind rock walls I, J, K.
- Nornal, Zone 2 (Nornal Ageasel), behind hidden door K.
- Squandered Mine, Zone 3 (Squandered Mine Wind Holes), behind rock wall G.
Any other soul gems in the game may also be used for this quest, including stolen ones. One such gem may be found in a display case on the bottom floor of the Arcane Mages Guild Tower in Imperial City- if you are part of the guild, then taking the gem (along with the two filled gems that cannot be used in the quest), does not constitute an act of stealing. Most soul gems are found randomly. If you are at least level 11, there is small chance (<5%) of finding empty grand soul gems in some dungeon chests. If you are at least level 12, any of the Merchants who sell magical equipment may stock them. Melisande herself stocks one Grand Soul Gem in her basement. See Grand Soul Gem for other guaranteed locations.
Once you provide Melisande with the soul gems, she will task you with finding a long list of ingredients necessary to make the potion. Several are regular alchemy ingredients: two shoots of Bloodgrass, six cloves of Garlic, and five leaves of Nightshade. Full details on where to find these ingredients are provided on the individual ingredient pages. Two are more difficult to obtain; the blood of an Argonian and the ashes of a powerful vampire.
- Bloodgrass: This is the tall red grass you see in the Realms of Oblivion and at some Oblivion Gates. It can be bought in some alchemy shops as well, so it is easy to find. A bug (see Bugs) may prevent the Bloodgrass from being presented to Melisande.
- Garlic: Many homes have these lying around on the dinner table or stacked somewhere else. Almost every home in Skingrad has bunches of garlic hanging from a beam in the basement.
- Nightshade: Nightshade is prolific throughout the West Weald. You can also find some at 'The Main Ingredient' in the Imperial City Market District, the only alchemy shop guaranteed to have Nightshade in stock. The Arcane University has several growing there as well.
- Blood of an Argonian: Melisande gives you a special Enchanted Dagger to use and collect the blood. You do not need to actually kill the Argonian, just stabbing your victim once with the dagger is sufficient. A complete list of all named Argonians in the game is available at Oblivion-Argonian. Luckily, there are some easier alternatives:
- One Argonian (Er-Teeus) can be found at Peryite's shrine; if you have not completed Peryite's quest, he is frozen and there are no consequences to stabbing him.
- Another possible location is Veyond Cave, which is inhabited by Argonian tribesmen who will attack you on sight.
- Argonians serve as archers in Marauder bands.
- The arena is a bounty free alternative, where the third and the sixteenth combatants are Argonians.
- If you spared Scar-Tail in The Renegade Shadowscale quest - or have not completed that quest yet - he will still be standing around at Bogwater.
- The Dark Brotherhood quest Purification requires you to kill everyone at Cheydinhal Sanctuary, including two Argonians, Ocheeva and Teinaava.
- Ashes of a powerful vampire: This 'powerful' vampire's name is Hindaril. Ask the witch about it and she will mark his location in Redwater Slough on your map. Killing Hindaril will provide you with Ashes of Hindaril instead of regular Vampire Dust. His home is a nesting ground for vampires. Hindaril can be killed before starting the quest.
If you have installed the Wizard's Tower plugin, bloodgrass and nightshade can be found in the tower's alchemy garden.
Once you deliver all these ingredients to Melisande, she'll tell you to return in 24 hours. You'll have to go somewhere else and come back, because if you linger inside the house at Drakelowe, Melisande considers it trespassing. See Notes, below, for tips on waiting to avoid Sun Damage.
At last: Potions!
When you return, Melisande will have two potions ready. If Melisande's shack is empty when you return, she will be in her basement; just wait a short while and she will reappear near the fireplace, in front of the hidden trapdoor. If she doesn't appear, you might have to wait for a whole day. The Cure for Vampirism Potion, that appears under Potions in your inventory, is for you. The other one: Vampirism Cure Potion, will appear in the miscellaneous section of your inventory and needs to be taken to Skingrad for Count Hassildor.
At Castle Skingrad you again need to work through the Count's steward, Hal-Liurz. Mention the cure to her and she will lead you outside the Hall, to the entrance of the Chamber of the Lost: the Countess' secret chamber. Count Hassildor is waiting there, as is Melisande. Tell the Count that you have acquired the cure and he will take it. He will allow you to stay and watch provided that you keep quiet. Melisande wakes up the countess and the Count explains to her that she can end her suffering. The countess drinks the potion, is healed from vampirism and drops dead on the bed. The Count tells you to let him grieve for 24 hours, then return for your reward.
Again, you need to talk to Hal-Liurz to get to the Count. The dialogue 'Reward' will cause him to give you a level-dependent amount of gold (see below).
Reward
Level | Reward |
---|---|
1-4 | 250 Gold |
5-9 | 500 Gold |
10-14 | 1,000 Gold |
15-19 | 2,500 Gold |
20-24 | 5,000 Gold |
25-29 | 7,500 Gold |
30+ | 10,000 Gold |
Notes
- The Vampire Cure quest is easily one of the longest quests in Oblivion.
- If you are in the later stages of vampirism, be careful during the witch part of the quest. After she tells you to wait 24 hours for her to finish the potion you cannot wait under the protection of her roof because she will consider it trespassing and attack you. You have a couple of possibilities:
- Make sure you start this quest in the early evening so you have enough time to complete everything in the safety of the dark.
- If you arrive during the night, feed on her while she is sleeping. This will allow you to take no damage if you need to wait outside during the day.
- The closest place to wait indoors is Squandered Mine, northeast of Drakelowe up the cliff.
- If you have a high enough sneak ability, you can alternately hide in the house. Melisande will simply believe you to have left and leave the room. Since it is light outside you won't be able to leave, and as you are trespassing you can't sleep or wait, but it is an alternate way to pass the time safely.
- If you have enough potions or healing, you can very quickly run down to the river and swim underwater all the way to Swampy Cave or even closer, the back entrance to Swampy Cave. Being underwater significantly reduces the sun damage you take.
- Once cured, you cannot become a vampire again, except using the console.
- A much easier vampire cure, the Font of Renewal, is made available if you buy the official plug-inVile Lair.
- Drakelowe is always a private area. Therefore, do not wait too long to begin the dialogue with her or she will change to combat mode and attack you. Trespassing does not affect the quest dialogues with her.
- This bug is fixed by the Unofficial Oblivion Patch.
- Given that the only way to obtain this quest is to first become a vampire, this option is currently inaccessible (without using the console), but if you were to complete this quest without ever having been a vampire, Janus Hassildor would offer you a choice for the final reward:
- 'I can offer you money, of course, but given my condition, I am in a position to offer you something relatively unique. If you wish, you can become a vampire. It will be slightly painful, but far easier on you than... other methods. Which would you prefer?'
- If you then chose the topic 'Make me a vampire', he would continue:
- 'This is not a gift to be taken lightly. It may cause you harm in the long run, but at least you already know a way to rid yourself of it. Once you have the disease for several days, rest and let the effects take hold. And please, be careful. Good luck.'
- Finally, he would cast the 'Vampire Reward Spell', which would infect you with Porphyric Hemophilia.
- The Vampire Gift option cannot be accessed if the player is Cured during the Quest, such as by the Purgeblood Salts. This is because the script checks for the Global Variable
PCVampireto
be 0, while a cured player's will be set to -1. - It is possible to enter the Chamber of the Lost before doing this quest by using high acrobatics or the floating paint brush glitch to jump over the castle wall and access the chamber door. Countess Hassildor will not respond if you try to wake her and her body cannot be looted if she is killed. If you want to leave simply exit the room and fast travel.
Bugs
- If you manage to enter the basement during the 24 hours where Melisande is making the potion, the trapdoor will lock and you will be trapped.
- You may not be able to start this quest if you were in the Mages Guild but have been suspended from the guild. If so, you will need to complete the required task and be reinstated in the guild before starting Vampire Cure. Specifically, speaking to Raminus Polus will not move the quest forward, but you can proceed to speak with Janus and the quest will continue normally.
- If you started the quest, but then cured yourself with the Font of Renewal, then the quest characters will not speak to you about it until you have become a vampire again (which can only be done through the console).
- If the Count only greets you with 'I've said all there is to be said. Trouble me no more' and refuses to say anything else, the problem is that you have started but not completed the quest Ulterior Motives. You will need to finish Ulterior Motives (by talking to Raminus Polus) before Janus Hassildor will talk to you about any topics.
- There's a rare problem that occurs if you stand in the way of the body of Rona Hassildor when Melisande is trying to resurrect her. If this happens, use a Spellmaking Altar to create a custom Restore Fatigue on Touch/Target and cast it on Rona; the quest should then proceed normally. PC users can also use the console command
set MS40.endstate to 8
to get Melisande to try casting her spell again. - After giving the Count the cure, do not leave the Chamber Of The Lost until the scene has played out. Doing so will cause Rona to be awakened, but all 3 NPCs will then become permanently unresponsive. The workarounds directly above may be used to resolve this bug as well.
- There have been problems with the witch not accepting Bloodgrass. The 'Bloodgrass' topic will effectively disappear when you complete the main quest. You can solve it by reloading a previous save, or typing
set MS40.cureready to 1
in the console. This will cause a new topic to appear and allows you to complete the quest properly.- This bug is fixed by version 1.1.511 of the Official Oblivion Patch.
- On the PS3, this bug has returned, although only if Shivering Isles has been installed. The bug is present even though the latest official patch is built-in to the PS3 version of the game. A workaround is available but requires a non-GoTY Oblivion disc; see PS3 GotY Vampirism Cure Notes below.
- There is a translation problem in the German version regarding the ingredients. In the dialogue with the witch, Nightshade leaves is directly translated into 'Nachtschatten Blätter' whereas throughout the rest of the game it is correctly translated into 'Tollkirsche'. So don't try to look for an ingredient called 'Nachtschatten Blätter', but instead for 'Tollkirsche'.
- There is a similar translation problem in the French version where you are told to find some 'Clous de girofle' (cloves - ingredients that do not exist in the game) while you must bring 'Ail' (garlic) instead.
- If you give Melisande the last ingredient and the order to brew the potion at 11 p.m., she will never return from the basement so you can’t get the potion from her. To solve this problem either load a previous savegame and talk to her at a different time, or type the following commands into the console and wait 24 hours:
set MS40.currentday to GameDay
set MS40.currenthour to GameHour
set MS40.cureready to 3
- This bug is fixed by the Unofficial Oblivion Patch.
- This bug was silently patched in the master file Oblivion.esm installed by Shivering Isles, so should no longer occur if Shivering Isles is installed.
- There is a glitch where Hal-Liurz, the Count's Steward, becomes stuck in the Chamber of the Lost. Every time you speak to her she will say 'Please, wait here. I shall let the count know you are waiting for him' but will never go anywhere.
- This bug is fixed by the Unofficial Oblivion Patch.
- If you are on a PC, use the console to and type the following:
player.moveto 0002EC35
(this will teleport you to Janus Hassildor)prid 0002EC2E
(this will select Hal-Liurz)moveto player
(this will teleport her to you)
** One possible way to finish the quest is to find the count, hit him, and have him chase you back to where Hal-Liurz is standing (without getting stopped by any guards along the way or by just resisting arrest if they stop you). Hal-Liurz should then go back to the Great Hall, although it may require similar forceful persuasion. You will need to pay the fine for assaulting the count and his steward, but then you can go to the Great Hall, wait for 24 hours, and the Count should show up to give you your reward - Alternatively, yielding to the count eliminates the fines and skips to the reward dialogue. - Another way to complete this quest is to break into the Castle Hall and speak to the Count by yourself.
- It is possible that at the end of this quest you can wait more than 24 hours but the Count will still only say 'Please, go' when you talk to him. To fix the problem, you need to make Hal-Liurz bring the Count to you (even if you're already standing next to the Count, Hal-Liurz has to act as intermediary for the quest to be updated). Sometimes just talking to Hal-Liurz is sufficient. Otherwise, you can use a Command Humanoid spell to force her to follow you to wherever the Count is standing, at which point talking to Hal-Liurz should work to complete the quest. Sometimes it is possible that neither one will realize that 24 hours has passed. This generally happens when both are in the same room. Just force the two to part (Command Humanoid or just attacking and causing one to follow you) fixes this. Alternatively, you can demoralize either Hal-Liurz or the Count in order to make them leave the area. [verification needed — Seems very plausible, but needs in-game confirmation.]
- After the quest reward is received, it is possible to keep pressing the reward topic to receive the reward over and over again. It is possible to return to the count later and do this anytime, even after the quest is completed. There does not seem to be any limit to the amount of gold you can amass.
- This bug is fixed by version 1.1.511 of the Official Oblivion Patch.
- After drinking the potion to cure yourself, Vampirism may not be removed. Use any Cure Disease effect to finish removing it.
- This bug is fixed by version 3.4.0 of the Unofficial Oblivion Patch.
- The items taken by Melisande can be subject to the Separate Stack Removal glitch.
- This bug is fixed by version 2.2.0 of the Unofficial Oblivion Patch.
- After being cured from vampirism by the potion, you may still look like a vampire. A quick fix to this is type
showracemenu
in the console, and when the menu shows up you should look normal again.- This bug is fixed by version 3.0.0 of the Unofficial Oblivion Patch.
PS3 GotY Vampirism Cure Notes
Cure Vampirism Skyrim Command
- PS3 players using the English-language GotY edition of the game currently have no way of curing their vampirism due to the above bug as the Vile Lair and other official plug-ins are not available on PSN. The Bloodgrass topic will be absent or greyed-out and Melisande will not accept the Bloodgrass even if the main quest is not completed, unlike what occurs on unpatched PC and XBox360 non-GotY Oblivion. This problem also affects PS3 players who have installed Shivering Isles as an expansion; if you are considering adding the expansion, it would be wise to complete the Vampire Cure quest before installing Shivering Isles. There are only two known workarounds:
- Play using an original disc: Obtain (e.g., through rental), an original Oblivion disc — the disc must not be the GOTY edition, or any other newer edition, such as the 5th anniversary edition. The Greatest Hits Edition can also be used. Use that disc to play through the completion of the quest. (If you have downloaded SI as an expansion from the Playstation Network, you can delete the Oblivion game data to 'reset' your game to the pre-SI version; after completing these steps you can re-download the expansion from PSN at no cost). The Bloodgrass topic can then be chosen and the player's vampirism can be cured. Steps:
- Because the player's current save must be saved under a version of Oblivion without the Shivering Isles present, items specific to Shivering Isles may be lost. To prevent the loss of items if the Isles have already been entered, first place all Shivering Isles items into a safe container in Cyrodiil, not in the Isles. However, some key items such as the Key to Mania and the Key to Dementia cannot be removed from your inventory and you will lose them.
- Travel to Drakelowe with the required two shoots of Bloodgrass, enter and save. It would be advisable to note which save slot it is, as it may be required to revert to it should something go wrong.
- Completely exit Oblivion, remove the GotY disc from the PS3, and insert an original Oblivion disc.
- Launch Oblivion and load your current save in Drakelowe.
- Speak to Melisande and choose the Bloodgrass topic. She should now accept it.
- Save the game into a new save slot so that if something has gone wrong your previous save is still accessible.
- Completely exit Oblivion, remove the non-GotY disc from the PS3, and re-insert the GotY disc.
- Launch Oblivion, load your new save and continue. Retrieving any Shivering Isles items from their safe container at this point to ensure that they are still there would be advisable.
- If your game freezes at step #4 (when you try to load the GotY save using the non-GotY/5th anniversary disc), it may help to put all items (not just SI items) from your inventory into a container. If your game still freezes on the load screen, then you will essentially be unable to cure your vampirism with this character.
- Known side effects on Shivering Isles:
- There will be little or no impact if this is performed before the player has entered the Isles at all so it is preferable to get rid of vampirism as soon as possible if the Isles have not been entered yet.
- If Shivering Isles quests are active, they may disappear or bugs may occur. Keep your pre-workaround savegame just in case.
- Although Shivering Isles items may be kept with the workaround of storing them in Cyrodiil, spells, powers and abilities will almost certainly disappear. You will have to purchase any missing spells again. If the Main Quest has been completed, speak with Haskill and the two Greater Powers obtained at quest end should be restored.
- Shivering Isles items kept in player inventory may not disappear if they have been enchanted by the player.
- Golden Saint and Dark Seducer guards may lose all of their conversation topics. Their arrest behavior will still occur normally. If the Main Quest has been completed, the Escorts should still have all of their dialog topics.
- If the Main Quest has been completed, the ownership of the Duke's/Duchess' Quarters may revert and the player may be trespassing in them. Any items stored in them that were previously player-owned will similarly revert and will be considered stolen.
- European Players: If you are playing on a European console using a European copy of the GotY edition, then the glitch can be cured without a copy of the non-GotY disc. The steps are:
- Upon reaching Melisande's house with the Bloodgrass, save and exit the game.
- Change the PS3 system settings to make the default language German (other languages may work).
- Reload the game. The game will now be in German, but the following steps are possible even if you do not understand German.
- Talk to Melisande and select the 'Blutgras' topic ('Blutgras' is German for 'Bloodgrass').
- After she has accepted the Bloodgrass, save and exit.
- Set the PS3 default language back to English in the system settings.
- Reload Oblivion and you can now finish the quest.
- Known side effects on the Shivering Isles expansion:
- As with the disc-swapping method there will be little or no impact if this is performed before the player has ever entered the Shivering Isles, so it is preferable to cure vampirism before starting the expansion.
- You will lose all Powers, spells and journal entries from the expansion. However, you can still keep the items; they don't even need to be placed into safe storage or removed from your inventory. Note that until you put the game back into its original language they will be listed as '<unknown item>' unless they have been enchanted.
- Unlike the disc-swapping method, in this case the expansion seems to reset altogether. If you return to A Strange Door, the original events are replayed. The initial quests will also need to be repeated, although some bugs appear,
- A Door in Niben Bay — When you go through the Strange Door you are not taken to the butterfly room. Instead, you are overlooking the Fringe. Once Haskill leaves the walls reappear briefly before flying away.
- Final Resting - Placing the Ring of Happiness in any container then taking it out will finish the quest. Hirrus Clutumnus will not ask you to kill him.
- Through the Fringe of Madness — Jayred Ice-Veins will not help you defeat the Gatekeeper a second time: he has kept the Bone Arrows from the first time, and therefore is not interested in getting more. However, the quest can still be completed without Jayred's help - either by killing the gatekeeper by yourself, or you can just run through a gate as you may already have the keys. The latter method may have consequences during Rebuilding the Gatekeeper.
- A Better Mousetrap — This is where things get really broken. If you have previously played through this quest then the Focus Crystals will already be placed on each Judgment Nexus; they cannot be removed and the quest will not update. This means that the gate which blocks the way to the Resonator of Judgement will never open leaving you unable to progress any further with this quest.
- Any other unfinished quests involving quest items cannot be finished. For example in 'A Better Mousetrap' (if you haven't entered the dungeon yet), you will already have the Attenuator of Judgement when you re-enter the isles, but Sheogorath will give you another. However the game is programmed to remove 'the' Attenuator, not 'an' Attenuator. As you will have two you cannot activate the Resonator. To prevent this, finish all SI quests involving quest items before switching language.
- Australian Players: Follow the instructions for European players, instead changing the language to Español (Spanish). If loading screen freezes after changing the language, save the game outside Melisande's cottage and try again. Bloodgrass will now come up as 'Sujo'; wait 24 hours then the potion to cure vampirism should be ready.
Journal Entries
Vampire Cure (MS40) | ||
---|---|---|
Stage | Finishes Quest | Journal Entry |
5 | I should travel to the Arcane University in the Imperial City and speak with Raminus Polus about the possibility of a cure for Vampirism. | |
10 | I need to speak with Count Hassildor of Skingrad. I should find his Steward at Castle Skingrad. | |
20 | Count Hassildor of Skingrad has asked me to find the cure for vampirism. I should look for a woman in the wilderness along the Corbolo River, east of the Imperial City and south of Cheydinhal. | |
30 | I have found Melisande, who has offered to help me with a cure for vampirism. Once I have brought her five empty Grand Soul Gems, she will give me further instructions. | |
40 | I have delivered the Soul Gems to Melisande. Now I must collect a series of ingredients for her, so that she can brew the potion to cure vampirism. She needs six cloves of garlic, five nightshade leaves, and two shoots of bloodgrass. | |
41 | Melisande has given me a special dagger, with which I am to collect the blood of an Argonian. I should find an Argonian, stab him with the dagger, and return it to Melisande. | |
42 | Melisande requires the ashes of a powerful vampire to complete her cure. I should search the area near the North Panther River for Hindaril, a vampire who was imprisoned in an underground cavern many years ago. | |
50 | I have collected the ashes of Hindaril for Melisande. I should bring them to her at once. | |
60 | Melisande's dagger is covered in Argonian blood. I should deliver it to her so that she can brew the potion. | |
70 | Melisande has created a potion to cure vampirism. I have been given two doses; one for myself and one that I need to take to Castle Skingrad. I should travel there and speak with Hal-Liurz. | |
80 | The Countess of Skingrad is dead. I need to speak with Hai-Liurz [sic] at Castle Skingrad after the Count has had time to grieve for his wife. | |
100 | Yes | Count Hassildor thanked me for finding a cure for his wife. |
- Notes
- Not all Journal Entries may appear in your journal; which entries appear and which entries do not depends on the manner in which the quest is done.
- Stages are not always in order of progress. This is usually the case with quests that have multiple possible outcomes or quests where certain tasks may be done in random order.
- If an entry is marked as 'Finishes Quest' it means the quest disappears from the Active Quest list, but you may still receive new entries for that quest.
- It is possible to use the console to advance through the quest by entering
setstage MS40 stage
, wherestage
is the number of the stage you wish to complete. It is not possible to un-complete (i.e. go back) quest stages. See SetStage for more information.
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This article is about the disease Vampirism, in particular the effects it has on the player. For NPCs who are vampires, see Vampire.
Facial image of a Vampire
In Oblivion, vampires are people infected with Porphyric Hemophilia, an unusual disease. You can become a vampire—either by choice or by accident—and can subsequently be cured. In addition, vampiric NPCs will be encountered, both friendly and hostile.
- 1Effects of Vampirism
- 2Stages of Vampirism
- 2.7Console Commands of Use
Effects of Vampirism[edit]
Unlike previous Elder Scrolls games, you can pass as a living mortal; citizens and the Imperial Guard will not attack you on sight if you are known to be a vampire. Yet, also unlike previous Elder Scrolls games, there are only two quests relating to your vampirism, one in which you become a vampire and another in which you obtain the cure for vampirism. There are also no vampire clans that you can join, nor can you associate with or avoid being attacked by vampire antagonists. However, you can perform The Order of the Virtuous Blood quest while you are a vampire.
Advantages[edit]
Regardless of your level of vampirism, you acquire 100% disease resistance and 100% resistance to paralysis. The other advantages and liabilities of vampirism vary depending on how long it has been since the last time you fed on another humanoid.
Time Since Last Feeding | Vampirism Level | Attribute/ Skill Bonus | Weakness to Fire | Resist Normal Weapons | Sunlight Damage (HP/sec) | Ability Gained |
---|---|---|---|---|---|---|
0-24 hours (first day) | 25% | +5 | 20 % | 5 % | 0 | Hunter's Sight |
24-48 hours (second day) | 50% | +10 | 30 % | 10 % | 1 | Vampire's Seduction |
48-72 hours (third day) | 75% | +15 | 40 % | 15 % | 4 | Reign of Terror |
72+ hours (fourth day onwards) | 100% | +20 | 50 % | 20 % | 8 | Embrace of Shadows |
Skills that gain a bonus: | Attributes that gain a bonus: |
Unlike most skill boosts, these skill increases are implemented as abilities and therefore they increase the base value of your skills. One effect is that you gain skill perks, such as the ability to cast more powerful spells. See the section on skill boost abilities for other advantages.
The abilities gained are:
- Hunter's Sight (Lesser Power, FormID
0003BEDA
) - Night Eye for 30 secs on Self, Detect Life 100 ft for 30 secs on Self. Costs 5 Magicka; can be used repeatedly. - Vampire's Seduction (Greater Power, FormID
0003BED9
) - Charm 50 pts for 20 secs on Touch, once per day. This skill can be used to bypass the huge disposition penalty that comes with being a high level vampire. - Reign of Terror (Greater Power, FormID
0003BEDC
) - Silence 20ft for 60 secs, Demoralize up to lvl 6 for 60 secs on Touch, once per day. - Embrace of Shadows (Greater Power, FormID
0003BEDB
) - Night Eye for 90 secs on Self, Invisibility for 180 secs on Self, once per day.
Disadvantages[edit]
A Redguard NPC with a lightened complexion
- Sun damage is the most obvious disadvantage of being a vampire. At 50% vampirism and higher, you will continually take damage whenever you are outside during the day (6:00 am to 8:00 pm).
- The amount of damage increases at higher levels of vampirism.
- To prevent sun damage, you need to return to 25% vampirism by feeding; as long as you do not sleep (or wait/rest) after feeding you will remain at 25% vampirism and be able to travel safely.
- The level of damage depends upon how bright it is outside; damage reaches its peak of twice the base magnitude at midday.
- Cloud cover reduces the damage you take from sunlight, but does not eliminate it. Being underwater has a similar effect.
- There is no sun in any of Mehrunes Dagon's Planes of Oblivion, therefore vampires do not suffer from any sun damage while in Oblivion. The unique weather that appears in the Planes of Oblivion also manifests outside the Oblivion gates, so proximity to a gate also results in no sun damage, although it takes a few seconds for the weather to change. However, you should take caution in Oblivion planes as many enemies will use fire attacks and there are numerous fire obstacles.
- Whenever you are taking sun damage, you are unable to Fast Travel.
- Fast Travel is only possible if it is initiated during the night time, when no sun damage is being taken. You will not receive damage from travel that is done during the day when using fast travel. However, if you arrive somewhere during the day, you will begin taking damage.
- You can fast travel during the day from any of the houses that you own, except the one in Anvil.
- You cannot wait outside during the day. At night you can use the wait function, but you must stop waiting before sunrise if you are outside. If your character continues waiting while exposed to sunlight, your character will take damage and will eventually die.
- Your appearance will change significantly, and will remain so until you are cured. Your character will age by about twenty years, acquiring a wrinkled and pale complexion. If your character has an unusual skin color, this may be changed radically. Others will notice and comment on your appearance if you allow yourself to go beyond 25% vampirism. Your eyes will become a pale red color. You may also lose your eyebrows and facial hair. When you are a full vampire, people may refuse to speak to you, citing your obvious vampirism. This can be countered by raising the NPC's disposition to at least 100, for example using Vampire's Seduction.
- Guards may refuse to accept yields at the fourth stage of vampirism, forcing you to run away or fight them to the death.
Stages of Vampirism[edit]
Becoming a Vampire[edit]
There are three ways to become a vampire in Oblivion, which are detailed below. You can only become a vampire once: if you become a full vampire and are then cured, you cannot become a vampire again.
Vicente Valtieri during 'Darkness Eternal'
- Complete all the contracts given to you by senior Dark Brotherhood member Vicente Valtieri, and he will offer you the gift of vampirism (available through Darkness Eternal).
- In the Mehrunes' Razordownload, eating the Beating Heart taken from Msirae Faythung will infect you with Cannibal's Prion and Porphyric Hemophilia. Be sure to let the vampirism take hold first before you use Cure Disease to get rid of the Cannibal's Prion. You can also use the Beating Heart to make a Potion of Porphyric Hemophilia, if your Alchemy skill is 100.
- Contract Porphyric Hemophilia from a vampire during combat. Each time you are struck with a vampire's melee attack, you run the risk of contracting the disease. Locations where vampires may be encountered are listed at Vampire Dungeons. If you are subsequently unable or unwilling to cure the disease, you will eventually become a vampire, as detailed below.
- Resist Disease effects - even if at 100% or higher - will not decrease the chance of your character catching Porphyric Hemophilia. This is not a bug; rather, it is a feature - one introduced in the 1.1.511 patch, possibly so that Vicente Valtieri would be able to give you vampirism in Darkness Eternal.
Once initially contracted, Porphyric Hemophilia will not take effect until three days have passed, at which point sleeping will trigger the full change into a vampire.
- After your first rest/night of sleep (72 or more hours after contracting the disease) you will have strange dreams/visions. You will obtain some vampire skills.
- At least a day after your first rest, a second rest/night of sleep will cause more strange dreams/visions, and you obtain some more vampire skills.
- At least a day after your second rest, a third rest/night of sleep will cause even more strange dreams/visions, you obtain all vampire skills, and you become a full vampire and highly vulnerable to daylight.
Oblivion Give Command
Note that at least for the first night of sleep, if you are also due to level up, sleeping will only trigger vampire skills. A second nap will be necessary to increase your level and increase your attributes.
Preventing Vampirism[edit]
For the first 72 hours after being infected with Porphyric Hemophilia, the condition is subject to the rules which govern any other disease, and can be cured in the same fashion. If you become infected and do not wish to become a vampire, you must drink a potion, eat an ingredient (e.g. Mandrake Root or Shepherd's Pie), or cast a spell which cures disease. Alternatively, you could go to the nearest temple and receive a blessing at the chapel altar. If you do not cure the disease within three days, however, you can no longer be cured. At that point, the only way to prevent becoming a vampire is to avoid sleeping for as long as possible.
Feeding[edit]
Vampire feeding on a sleeping target
Rona Hassildor in her coma
In order to feed, a sleeping humanoid must be found. Feeding on an awake, stunned, paralyzed or dead person is not possible. To feed, simply 'activate' the person. Doing so while not sneaking will give a choice between feeding and talking; doing so while sneaking gives a choice between feeding and pickpocketing.
If someone else witnesses a feeding, it will be reported as a crime with a bounty of 40 gold (it is treated as an assault). Being caught by someone else while feeding also wakes up the victim. Feeding does not kill or harm the person, and they are not turned into vampires. One thing to keep in mind is that NPCs will not be awoken by your presence if you are not trespassing. Public areas such as guild halls are a great place to feed because you can simply walk in without fear of being chased away. Being stealthy while feeding will rarely result in the humanoid waking up, with the exception of Imperial Guards. Guards seem to often be woken up to the feeding and attempt to arrest you as a result. Guards can be avoided as they offer no special feeding bonuses; feeding on any humanoid will garner the same results.
Do note, however, that feeding on other vampires is impossible. Attempting to feed on another vampire will not get a feeding dialog box, but instead the vampire will simply react as though feeding was never attempted. They will wake up for conversation if you are not sneaking, or you will enter the pickpocketing screen if you are sneaking.
Some easy ways to feed are:
- Preying upon one of the beggars that go to sleep around the towns at night. They often sleep in hidden places and guards don't usually go near them. Also, you don't need to break into anywhere.
- Feeding on fellow guild members, especially in the Mages Guild which exists in every city. The Fighters Guild works less well, because the porters follow you around. Dark Brotherhood members do not care if you feed on other members. While Cloud Ruler Temple is an option, this is not recommended as the Blades all sleep in the same area.
- Inns are another source of sleeping people.
- Break into a house and feed on the owner. This has some risks: some people do not spend the whole night in their home, or the owner might be awake and report you to the guards for trespassing. (However, the risk of being caught breaking into houses can be reduced through use of the 100% Chameleon bug.)
- The Great Chapels—although seemingly unlikely—are great places to feed. Every city has one, and the chapel residents routinely go to sleep at the same time in every chapel.
- If you own Rosethorn Hall and have the Servants Quarters, you can feed on Eyja between midnight and 7am.
- If you have the Vile Lairofficial download installed, you can feed on the sleeping prisoner in Deepscorn Hollow at any time.
- The Gray Cowl of Nocturnal can be worn when feeding; the assault is then attributed to the Gray Fox rather than to you if you are caught.
- Arkved is always asleep within the final room of Arkved's Tower, no matter what. He is part of the bandit faction, so it will not be considered a crime.
Advancing Through Stages of Vampirism[edit]
While you are a vampire, you are always at least at 25% vampirism. To see this, you can open your Journal, select the Spells/Abilities section and then select the far right Active Effects tab. There should be an effect labeled Vampirism and its number should be at a minimum of 25.
You advance through the stages of vampirism during sleep or waiting. After 24 hours without feeding, you will advance another 25% in vampirism the next time that you sleep/wait. You need to sleep or wait to trigger the advancement - the fundamental passing of time is not enough. Note however, that you do not have to pass time in order to trigger the advancement. In other words, if ≥24 hours have passed since your last feeding, you can just start the wait and cancel it immediately.
The effect of spending long periods of time without feeding, waiting or sleeping has its downsides. Even if you feed, the next time you sleep or wait you will still advance in vampirism (as if your advancements in vampirism were queued-up). This game of catch-up does not seem to last very long, however. In theory, if you were to stay awake a month or just a week and not feed, the catch-up time would be the same either way. In any case, you can simply counter this problem by repeatedly feeding on the same person several times consecutively until you're clear again.
As you progress through the stages of vampirism, you become more and more light-sensitive. You will notice that light glares more and more, especially when there is a great deal of light around you. At night or in the dark, this can actually help you to see things better if you have a video card with the supported shaders. However during the day this can make it difficult to see the details of anything except when underwater.
Note: After reaching 100% vampirism (not drinking blood for 72+ hours and then sleeping), you will still revert back to 25% vampire if you drink blood. You will lose the abilities granted by full vampirism but retain the abilities of one being 25%. You will lose a considerable Strength bonus, so exercise caution if you are close to your maximum encumbrance limit. This cycle can be repeated as often as necessary.
Curing Vampirism[edit]
In the base game, curing vampirism involves a lengthy quest. Once cured, it is not normally possible to become a vampire again (except via console commands), even though Melisande says that her services will be available if needed in the future. You still can contract 'Porphyric Hemophilia' normally after that, but it behaves just like any normal disease then - drain fatigue 5 until cured, without any special effects from sleeping.
The Vile Lairofficial download has a Font of Renewal that can cure vampirism much more easily than going through the Vampire Cure quest. Just like with the standard vampire cure, you cannot become a vampire again after using the Font to cure your vampirism.
Becoming a Vampire Again (After Being Cured)[edit]
Although it is still possible to contract Porphyric Hemophilia after being cured, a character can never become a vampire again without the use of a mod or the console. This is due to the fact that either method of being cured of the condition sets pcvampire and vampire.hasdisease to -1. Since you cannot have porphyric hemophilia twice at the same time, this value can never reach 1. Prior to being infected they are both set at 0 and this is what allows the transformation to take place. There are several mods that change this, and different ways of doing it via the Console.
Console Commands of Use[edit]
Console commands can be very useful when dealing with vampirism. The console can be used to infect you with vampirism, cure the disease, or simply fix your facial features. Below are some of the most useful console commands; More detail is provided in the Console Command Tutorial section Vampirism and the Console.
Curing Vampirism With the Console[edit]
Give yourself the Cure Vampirism potion by typing the following Console command:
player.additem 977E4 1
This will make you immune to reinfection through normal means though, so if you plan on getting reinfected it's advisable to use a different method from Console Command Tutorial Section.
If the potion does not remove your abilities see the appropriate Console Command Tutorial Section.
Becoming a Vampire (Again)[edit]
In order to become a vampire again through being infected with Porphyric Hemophilia simply type the following into the console,
Set PCVampire to 0
and Set vampire.hasdisease to 0
. Thereafter you will be able to become a vampire through any of the normal means within the game.To infect yourself and become a vampire more immediately, enter the following commands into the console:
Set PCVampire to 1
and Set vampire.hasdisease to 1
. After you sleep or rest you will be at 25% vampirism the same as if you had been infected normally and waited 72 hours.Fixing Facial Problems[edit]
Female players can fix their gender by using the Console to enter the command
sexchange
twice.If this does not work as is the case with the bug where using the command
sexchange
will cause the head to disappear altogether instead of reverting to female, enter the command showracemenu
into the console. Adjust your characters appearance to female and then save the game before hitting 'done'. Load the game you just saved, and your female pc will look female again.Fixing Other Problems[edit]
If your vampire breaks (e.g. frozen progression, extra powers, infinite dream loop, etc.) it can usually be fixed by entering the following into the console:
player.setav vampirism 0
Set PCVampire to 4
After entering the above, feeding will reset your powers to 25% vampirism. If this doesn't help cure and then regain vampirism as suggested in Console Command Tutorial Section, Method 2 for both.
Vampire Nightmares[edit]
As you progress through the various levels of vampirism (25%, 50%, 75%, 100%) you will have nightmares. The first nightmare you experience (changing from non-vampire to 25% vampirism) is always the same. At any other transition you will randomly experience one of ten possible nightmares:
- First nightmare: You dream of someone sleeping peacefully in his bed, when a shadowy, gaunt figure silently enters the room. Approaching the bed, the figure leans down and sinks its fangs into the sleeping person. After a few moments, the pale figure rises, blood dripping down his/her chin. As color flows back into the vampire's face, and his/her features fill out, you recognize the face as your own. You awake screaming.
Random Nightmare | Dream |
---|---|
#1 | You dream of long days spent basking in the sunlight of your native lands. You feel the warmth and the heat, and feel your body become refreshed. Then you awaken, knowing it was but a dream. |
#2 | In your dream, you see a beautiful young woman holding an infant to her breast. It is only as you draw near that you realize that the woman is a desiccated corpse and the child is purple and bloated, dying of plague. As mother and child crumble to dust, you awaken. |
#3 | In your dream, an old wise-woman treats you for burns on your hands. As she applies a salve to your skin, you feel the tingle of magic as the pain begins to subside. But as you watch, the flesh of your hands begins to bubble, crack, and split, falling in chunks to the floor of her hut. As the wise-woman smiles, you wake up. |
#4 | In a dream from your childhood you remember playing hiding games with your young friends on a warm summer afternoon. You hide in your parents' barn, sure you will not be found. Soon, the sweet smell of hay is replaced by a darker, sickly smell. You move deeper into the barn, only to stumble on the rotting corpses of your parents, their throats ripped out. You try to scream as your parents rise and pull you into an embrace. |
#5 | You dream of a sumptuous banquet spread out before you. You feast on a particularly choice cut of roasted meat, and its aroma makes your mouth water. It is only as you cut into the last portion that you see the larvae squirming inside. You cough blood as the larvae begin eating their way out of your stomach. |
#6 | You lay on your back, with a blissful feeling of peace swirling through your brain. Your every muscle is relaxed. There is no tension in any part of your body. You feel completely at ease. As your vision comes into focus, you notice others standing around you. As a man leans towards you, you recognize the robes of the Necromancer, and you see a glint of light from his scalpel as it begins to cut through your flesh. |
#7 | A warm, gentle breeze causes a tickle on your face, but as you go to brush it off, you find you cannot move your arms. Looking at your skin, you realize that it has turned to a brittle, green glass. Standing perfectly still, you breathe in shallow gulps of air, knowing that moving would cause your skin to shatter into thousands of pieces. The tickle on your face worsens, and you know that you are about to sneeze. As your skin shatters, you wake up sweating. |
#8 | In your dream, you open your eyes to a beautiful blue sky. The sun is bright, but you feel cool, even a bit damp. You draw a breath but begin to cough, as you expel blood and dirt that you've inhaled into your lungs. As you try to draw another, you see a shovel of dirt being emptied onto your face. The sunlight grows fainter as you view it through the soil that covers your body. You would scream, but your mouth fills with dirt before you can make a sound. |
#9 | In your dream, you approach a vampire ancient. Having just completed a perilous task for him, you swell with pride, sure that he will now bestow even greater power upon you. The entire clan's eyes are upon you. Walking towards the dais where he stands, you realize that your task for him is actually unfinished, and that all of your vampiric powers have left you. You cry out as the clan descends upon you, and the ancient's fangs rip into the flesh of your throat. |
#10 | You dream of walking through the cool night air. Your body cries for blood, having not fed for days. Weakly, you stumble to a small pool. As you bend down to it, you see that it is not water in the pool, but warm, fresh blood, steam rising off of it. You lower your head to drink, but cannot open your mouth. As you realize in horror that your lips have been sewn shut, a pair of cold, white hands reach out from the pool and draw you under. |
Notes[edit]
- It is important to remember that until you actually wait or rest, the changes won't be triggered. If you do not want the powers and bonuses of being a full vampire, then it's much better to use spells or potions to heal yourself, and fast travel around the map to consume time instead of waiting/resting. Although this will in theory allow you to prevent changes indefinitely, you will eventually need to rest in order to level up. In that case, the easiest thing to do is to go to an area frequented by beggars such as the Imperial Waterfront District. Wait in one hour successions until all your changes are complete, then feed on the sleeping beggars. This might be somewhat tedious in the length, though, especially fast traveling to pass time.
- The attribute bonuses from vampirism behave similarly to attribute bonuses from birthsigns. For example, if you have 80 base Strength and full vampirism, your total Strength will be 100, and you will not be able to increase your Strength if you level up. However, if you feed before leveling, you will only have a +5 attribute bonus, allowing you to increase your base Strength. At 100% vampirism you can max out your Strength, Willpower and Speed at 115. If you raise these attributes before becoming a vampire, then you can bring these to 120 at full vampirism.
- If you are planning to become a vampire, one good race to choose is Dunmer, because the 75% Resist Fire will offset the vampire's weakness. Conversely, the Altmer is a race to avoid because of its extra 25% Weakness to Fire.
- If you are concerned about your character's appearance, feed frequently so that you do not go past the first stage of vampirism. Your character's face will stay relatively normal, e.g., you will look nearly the same as you did before the vampirism. This can also be achieved by loading another save prior to loading the vampire save, (similar to the sexchange bug workaround, above) which results in the character's face being similar to their pre-vampire appearance, without any wrinkles or aging, but retaining the red eyes. After being cured, your face will lose the monkey-like features of the final stages of vampirism, but it will be wrinkled and withered, similar to signs of aging.
- Eating Garlic actually does not harm you if you are a vampire. The only vampire affected by the substance is Vicente Valtieri. If he is carrying any garlic (he doesn't have to eat it), he is afflicted with Damage Strength 100pts, Damage Endurance 100pts, Weakness to Normal Weapons 100%, and Weakness to Magic 100%.
- At 50% vampirism and above your character will actually begin to smoke when taking sun damage, though hardly noticeable. If you look close enough on a dark background you can see wisps of white smoke coming off your waist and shoulders. Your skin may also darken and return to pale while taking sun damage.
- Hostile vampire NPCs (such as those found in abandoned forts, mines, caves, and Ayleid Ruins) will still attack vampire players.
- Some of the vampire dreams are very similar to those experienced in Morrowind.
- The Vampirism effect itself only changes the character's appearance - the other effects are implemented via extra magic effects and scripts.
Bugs[edit]
A female victim of the elderly male face bug
Oblivion Vampire Console Command Morrowind
- When loading a vampire character save from the main start screen, your character's face may be altered to the default face. Female vampires may have their face changed into that of an elderly male vampire (although the rest of the body remains female). To avoid this bug, load a non-vampire save from the main start screen, and then load your vampire character save from the in-game load menu. Alternatively, load the desired save, use the Console to add the cure (as detailed above), drink, then reload.
- This bug is fixed by the Unofficial Oblivion Patch.
- Female players can fix their gender by using the Console to enter the command
sexchange
twice. - You may fix this by completing the Vampire Cure quest, then reloading the game that you had just loaded. The character will be a vampire still, but be returned to female. If you save as the male version, the character might not change back.
- The statue of your character in Bruma—which appears after the Great Gate quest has been completed—will always have the default face if your character is a vampire.
- This bug is fixed by the Unofficial Oblivion Patch.
- To prevent this, use the Console to remove just the appearance of vampirism (
player.removespell 3DB3A
) before you reenter Cloud Ruler Temple after the battle, and add it again once inside.
- The counter for the incubation time is not reset after you cure yourself of Porphyric Hemophilia before becoming a vampire. The result is, next time you catch the disease you will have only 72 hours minus previous incubation time to cure yourself before becoming a vampire.
- This bug is fixed by the Unofficial Oblivion Patch.
- Advancing the base level of a skill past a perk breakpoint (25/50/75/100) while that skill is boosted by vampirism may prevent the perk dialog from being shown, e.g. if you have 25% vamprism (+5 Sneak) and your true Sneak skill is 49 (54 displayed) you will not be told about the perk when you next advance your Sneak skill.
- If you equip both a bow and a shield, after feeding, you will be able to see the shield and bow equipped on your character at once (as opposed to seeing the bow and having the shield invisible, and not giving you an armor bonus). There are known cases where you will receive the armor bonus as well as having your bow equipped.
- Occasionally, the feeding animation doesn't play and your character simply stands still. This does not influence your feeding. You will still receive the feeding message and you will go back to 25% vampirism.
- Saving outside while taking sun damage then reloading will cause the game to crash and the save can no longer be used.
- You might not become a vampire even when you sleep after three days or more.
- If you are playing on the Playstation 3 Game of the Year Edition, you cannot cure vampirism. See the quest page for more details.
- Occasionally, your vampirism level may increase the first time you wait, fast travel, or sleep after feeding, regardless of whether 24 hours have passed. See the talk page for more discussion. ?
Oblivion Console Commands Vampire Dust
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